hi,
some days ago I asked a question related to this.
I have a button that switches from parallel to perspective and only works if
the virtual universe is always "live". If a do setLive (false) the
setViewPolicy doesnt work any more.
I dont know if this is right, can you help me?
thanks in advance.
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PiXoTo
mail: [EMAIL PROTECTED]
web: http://www.pixoto.com
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----- Original Message -----
From: "Joe Boccanfuso" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 19, 2001 6:14 PM
Subject: Re: [JAVA3D] Parallel Proj. and MouseZoom Beh.
> You are very welcome.
>
> I would suggest using scaling for zooming in both perspective and parallel
> projection modes. You are correct, it would be too involved to switch
> between the two methods and by sticking with one method it would be
> consistent. In fact, using translation for perspective and scaling for
> parallel could cause some unexpected results when switching between the
two
> modes.
>
> Joe
>
> -----Original Message-----
> From: R Vegan [mailto:[EMAIL PROTECTED]]
> Sent: Monday, March 19, 2001 11:53 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Parallel Proj. and MouseZoom Beh.
>
>
> Thanks Joe. Yes, scaling to mimic zooming in z-direction
> is a viable option. But, if the middle-mouse-button(MMB) already
> is dedicated to the task of zooming, I am wondering if it wouldn't
> get a little too involved to change the MMB task to scaling
> when the user has switched mode to parallel from perspective ?
> Any further thoughts would be appreciated.
>
> RV
>
>
>
> >From: R Vegan <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: [JAVA3D] Parallel Proj. and MouseZoom Beh.
> >Date: Mon, 19 Mar 2001 14:12:34 -0000
> >
> >Hi All
> >
> >Is there any problem in using Parallel projection in tandem with
> >MouseZoom behavior. In my app, the zoom behavior freezes when
> >I use Parallel proj., but works fine with Perspective mode.
> >I tried changing the projection mode to parallel in one of
> >the official Java3D examples (bundled along with Java3D), and
> >I noticed very similar problems.
> >
> >Anything else need to be adjusted with the View/ViewingPlatform
> >to get around this ? Thanks in advance
> >
> >RV
> >_________________________________________________________________________
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