Blair MacIntyre wrote:

> - allow me to replace the rendering loop and have calls to render scene
> graphs.  I would love this, since it would allow me to effectively use the
> Java3D engine to manage scene graphs, but allow me to integrate my own
> funky opengl or direct3d graphics.

I'm always using retained mode, but I think immediate mode is something
working as you mention here (of course without funky opengl part). You
can also disable depth buffering at some point, so things will be drawn
always on top (for hud). I also suppose that we will see possibility to
draw such things in retained mode in java3d 1.3 (this is how I
understand view-scoped objects).

Artur

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