I have not written any Java 3D.  I am just reading the online Java 3D book.
Could you enumerate some of the inflexibilities?

/**
  * Kyle Wayne Kelly
  * Computer Science Student
  * University of New Orleans
  * 504-391-3985
  * http://www.cs.uno.edu/~kkelly
  * Glory to God!
  */
----- Original Message -----
From: "Gold, Rich <[EMAIL PROTECTED]>" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 21, 2001 7:34 PM
Subject: [JAVA3D] Java and 3D


> Every so often I need to do a 3D project. These usually require unusual
input and output devices, projectors, etc. You know - arty stuff. In the
past I have used VRML with JavaScript and Alice with Python. Recently I have
been doing a lot of programming with Java2D so I thought I would stay with
Java for my new 3D project.
>
> But which one?
>
> There is Java3D, which I am starting to learn, but it seems way overly
complex and even a little inflexible.
>
> Of course there is Java3D with VRML loader, where I develop in VRML the
basic model and do the final programming in Java.
>
> There is "anfy" which seems pretty interesting and has an OpenGL
implementation.
>
> There is blaxxon.
>
> There maybe others.
>
> I don't need anything complex on the either the model side or the
programming side. But I do need something that is 1) fast and 2) I can
tweak, alter, prototype and change easily as I work through the piece.
>
> Any advice?
>
> Rich Gold
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to