Hello,
Although this is a little off topic, although VRML seems to come up so much
in this group. I am having problems with viewing a Shape made up of an
IndexedFaceSet. The problem is when I create a list of coords and
coordIndexs I only get one side of the face, I realise this is to do with
Normals (as they are used in lighting equations), How can I turn this off?
So I can disregard everything and get both sides of the face lit?
Preferably without specifying my own Normals (as I use IndexedFaceSet allot
in the World I am building).
I use IndexedFaceSets to add faces into my world that need to be viewed from
both directions.
Gosh, I got a little deja-vu writing this email (strange!).
TMC
http://www.tmcgames.com/
The attachement demonstrates the problem.
Navidad.exe