Hello,

Although this is a little off topic, although VRML seems to come up so much
in this group. I am having problems with viewing a Shape made up of an
IndexedFaceSet. The problem is when I create a list of coords and
coordIndexs I only get one side of the face, I realise this is to do with
Normals (as they are used in lighting equations), How can I turn this off?
So I can disregard everything and get both sides of the face lit?

Preferably without specifying my own Normals (as I use IndexedFaceSet allot
in the World I am building).

I use IndexedFaceSets to add faces into my world that need to be viewed from
both directions.

Gosh, I got a little deja-vu writing this email (strange!).

TMC
http://www.tmcgames.com/

The attachement demonstrates the problem.

Navidad.exe

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