So you are saying that, when you use multi-texturing, you no longer get
H/W transforms and lighting?
Can someone on the J3D team verify this?
Thanks
David Yazel wrote:
>
> It's even worse than that. For every single geometry array which is in
> a shape which shares a multi-textured appearance... they send all the
> vertex, color, normal and tex coords on every frame...
>
> The "work around" I am using is to automatically merge geometry arrays
> into a single geometry array for each "brush", if they are within close
> proximity to each other. But that is a good optimization anyway. The
> real fix will come with 1.3, for both alpha sorting (I sure hope they
> let us specify that attribute by branch group) and the multi-texturing
> big fix.
>
> Dave Yazel
>
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