So you are saying that, when you use multi-texturing, you no longer get
H/W transforms and lighting?

Can someone on the J3D team verify this?
Thanks

David Yazel wrote:

>
> It's even worse than that.  For every single geometry array which is in
> a shape which shares a multi-textured appearance... they send all the
> vertex, color, normal and tex coords on every frame...
>
> The "work around" I am using is to automatically merge geometry arrays
> into a single geometry array for each "brush", if they are within close
> proximity to each other.  But that is a good optimization anyway.  The
> real fix will come with 1.3, for both alpha sorting (I sure hope they
> let us specify that attribute by branch group) and the multi-texturing
> big fix.
>
> Dave Yazel
>
> _________________________________________________________________
> Get your FREE download of MSN Explorer at http://explorer.msn.com


--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
___________________________________________________________

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to