Ok, I'm confused. :-)

We get accelerated multi-texturing and T/L, but the geometry is copied
over every frame, is that correct?


Charmaine Lee wrote:

> Shawn,
>
> Sure you do get H/W transforms and lighting with multi-texturing.
>
> Charmaine Lee
> Java3D Engineering Team
>
>
>
>
>> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; m18)
>
> Gecko/20001108 Netscape6/6.0
>
>> X-Accept-Language: en
>> MIME-Version: 1.0
>> Content-Transfer-Encoding: 7bit
>> Date: Tue, 27 Mar 2001 14:45:43 -0500
>> From: Shawn Kendall <[EMAIL PROTECTED]>
>> Subject: [JAVA3D] Multi-Texturing Performance problems
>> Comments: To: David Yazel <[EMAIL PROTECTED]>
>> To: [EMAIL PROTECTED]
>>
>> So you are saying that, when you use multi-texturing, you no longer get
>> H/W transforms and lighting?
>>
>> Can someone on the J3D team verify this?
>> Thanks
>>
>> David Yazel wrote:
>>
>>
>>> It's even worse than that.  For every single geometry array which is in
>>> a shape which shares a multi-textured appearance... they send all the
>>> vertex, color, normal and tex coords on every frame...
>>>
>>> The "work around" I am using is to automatically merge geometry arrays
>>> into a single geometry array for each "brush", if they are within close
>>> proximity to each other.  But that is a good optimization anyway.  The
>>> real fix will come with 1.3, for both alpha sorting (I sure hope they
>>> let us specify that attribute by branch group) and the multi-texturing
>>> big fix.
>>>
>>> Dave Yazel
>>>
>>> _________________________________________________________________
>>> Get your FREE download of MSN Explorer at http://explorer.msn.com
>>
>>
>> --
>> ___________________________________________________________
>>
>> Shawn Kendall               Full Sail Real World Education
>> Course Director             3300 University BLVD
>> Real Time 3D for Gaming     Winter Park FL 32792
>> [EMAIL PROTECTED]       http://www.fullsail.com
>> ___________________________________________________________
>>
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>
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--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
___________________________________________________________

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