Hi John,

I don't see any problems.

What are your front a back clip distances set to ? If you do a
'show all' Fly Through will adjust the back clip distance so the entire
world is visible, this may be outside the range that your graphics card
can reasonably support.

A good rule of thumb is to ensure the ratio of front to back clip
distance is <=3000

Rgds

Paul.

----------------------------------------------------------
Paul Byrne                      Email : [EMAIL PROTECTED]
Sun Microsystems                Phone : (650) 786 9926
Visualization Software Group    Fax   : (650) 786 5852
----------------------------------------------------------

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>Date: Thu, 5 Apr 2001 14:58:21 -0500
>From: John Edward Bauer <[EMAIL PROTECTED]>
>Subject: [JAVA3D] enguard!  Z Buffer fighting?
>To: [EMAIL PROTECTED]
>
>Hi, I was wondering if someone could help me solve a problem with z buffer
>fighting on a vrml file I have.  The water plane
>fights with the shorelines.  It might be that the current vrml97 loader is
>the problem... there also appears to be other 'flaky'
>behavior while navigating through the model... for instance while turning
>around inside the "Oit Research & Conservation Administration" building.
>The easiest way to see what I'm talking about is to use the "Sun Java 3D Fly
>Through" beta and open scriptless.wrl that is in the following zip file.
>http://oit.cs.ndsu.nodak.edu/~jbauer/vrml/test.zip
>
>To view this in a normal vrml viewer just load:
>http://oit.cs.ndsu.nodak.edu/~jbauer/vrml/scriptless.wrl
>
>I would appreciate any feedback.
>
>John
>
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