Hi,
 Im curious to know if bones will be supported in future releases?

 The reason I would like to know is I am trying to decide whether I should
continue using morph targets, or try to create objects that will extend
Java3D to do Boned Meshes. I've done it before in my own engine, so it is not
something new to me. Im also looking to strike up conversation here about how
it could be done in Java3D, either inheriting Shape3Ds or Behaviors for the
skin, and whether to inherit bones from TransformGroups, and getting the
matrices necesary to transform points, etc.

My other qestion is about Morphs. Is performance affected by the total amount
of morph targets in a Morph, or by the number of morph targets that are
weighted above 0.0? My old engine was optimized by skipping morph
calculations when the target was weighted at 0.0.

Thanks for any input,
Leyland Needham

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