Leyland Needham wrote:
> My other qestion is about Morphs. Is performance affected by the total amount
> of morph targets in a Morph, or by the number of morph targets that are
> weighted above 0.0? My old engine was optimized by skipping morph
> calculations when the target was weighted at 0.0.
Main performance hit is per-nonzero weight. Cost of zero weights is
neglible (of course except the memory requirement). So if you do not
worry about memory, use morphs. But if you have some smart bone system,
it might be better to calculate everything on the fly and use geometry
by ref, instead of precomputing all possible targets for morph (to save
memory).
Artur
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