Chris,

The precision of the Z-buffer is dependent upon the graphics card /
driver not Java 3D. For a typical video card we assume 16 bits of
Z-Buffer and the recommendation of Sun for a 3000 ratio.

Note: the values that you set for front and back clip are NOT the actual
positions where the clipping will occur.  These values are scaled based
on other factors of your view platform.

- John Wright
Starfire Research

chris thorne wrote:
>
(snip)
> I do not know where he gets the 3000 from.
>
> Question to Doug and others:
>
> Q: what is the precision of the Z-buffer in J3D?
> Q: is the precision of the Z-buffer in J3D platform dependent?
> Q: what ratio of back/front is appropriate for typical platforms?
>
> regards,
>
> Chris

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