ChrisThorne wrote:
>
> Some time ago Garth Shoemaker asked a question about the amount of
> time
> flush() took:
>
>      "When drawing graphics2d on the canvas, calling flush() appears
>      to add nearly a half second delay."
>
> I did not see an answer - anyone have something to say now?
>

J3DGraphics2D is being optimized for the 1.3 release.  You might want to
try setting the system property -Dj3d.g2ddrawpixel=false. (ex. java
-Dj3d.g2ddrawpixel=false MyProgram)  This will use texture mapping
instead of glDrawPixel to flush the graphics2D to the screen.
glDrawPixel is not accelerated on some older video cards (windows).  For
more information see the README.

andrea

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