Hello.

--- "Theron, Jannie" <[EMAIL PROTECTED]>
wrote:
> I also want to see if Java3D can cut it in a game
> environment ?
> Been playing with a couple of ideas and started
> working on an
> interface, but still learning a lot of the whole API
> and 3D graphics
> in general.

     Depends on the type of game you want to build.
J3D currently won't cut it for an FPS (too many of
those out there already, anyway), but for any app
where performance isn't very critical (turn-based
strategy, RPGs, etc.), J3D is a good choice.

     Make sure you put your ideas in some concrete
form (e.g. paper and pencil).  Make it as detailed as
necessary, then go over it to be sure that everything
you conceived (controls, interface, behaviors, etc.)
jibes with each other.  Only then should you start
hacking away.

     In case you haven't done so, check out
http://www.j3d.org/ (if it's down, check out
http://www.starfireresearch.com/j3dorg/) and read the
docs on J3D's internal architecture and collision
detection.  These should prove useful.

     Good luck.

                              Cromwell


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