At 12:45 AM 4/9/01 , chris thorne wrote:
>Hi Petros,
>
>Just a guess : it looks like you are trying to write to it too quickly - before it is
>finished the last render.
>If so then you could look at double buffering.
>However the fact it takes longer to crash if you stop rendering to other canvases
>seems to indicate the
>problem lies elsewhere.
>
>BTW, I'm curious about what you are using to produce the movies - an interactive tool
>or an automated program?
>
>cheers,
>
>Chris
Thanks Chris,
yes the problem is of course when I try to capture too quickly
the images as it still renders.
But capturing images in frequent intervals is required since I would
like to capture many snapshots as my simulation software runs in
order to recreate a smooth movie out of this series of captured images.
Shouldn't this process (the completion of a rendering, even off screen)
be controlled by the Java 3D scheduler, or whatever is called the
mechanism that controls the threads, behaviors etc.
I am not using at this point any specific software to put them
together, since I am still unable to capture images in sufficiently
frequent intervals since it gives me this error.
Any other idea of how to make it work without getting this error?
Thanks
Petros
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Intelligent Engineering Systems Laboratory (IESL)
Massachusetts Institute of Technology
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