Geoff,

FYI, it runs at 1.4fps on a PIII700 notebook with ATI Rage Mobility AGP 2x, 8MB
and 12fps on an Athlon 900, AGP 4x, Gforce II GTS 32MB

When I reduce the divisions to 4 the notebook fps goes up to 5.5.

Chris

Geoff Morris wrote:

Hi: I've attached example code that generates and displays about 2000 spheres (I've tried ColorCubes). Creating the scene graph, and rotating by mouse is very slow, and it's really unusable. It may be that my PC is incapable of better performance, but I'm hoping someone can see something that I'm doing wrong, or can offer a suggestion that may help improve the performance. Thanks,Geoff.   


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