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Geoff, FYI, it runs at 1.4fps on a PIII700 notebook with ATI Rage Mobility
AGP 2x, 8MB
When I reduce the divisions to 4 the notebook fps goes up to 5.5. Chris Geoff Morris wrote: Hi: I've attached example code that generates and displays about 2000 spheres (I've tried ColorCubes). Creating the scene graph, and rotating by mouse is very slow, and it's really unusable. It may be that my PC is incapable of better performance, but I'm hoping someone can see something that I'm doing wrong, or can offer a suggestion that may help improve the performance. Thanks,Geoff.
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- Re: [JAVA3D] Performance Problem: Creating Scene... Geoff Morris
- Re: [JAVA3D] Performance Problem: Creating Scene Grap... Artur Biesiadowski
- Re: [JAVA3D] Performance Problem: Creating Scene... Geoff Morris
- Re: [JAVA3D] Performance Problem: Creating S... jie
- Re: [JAVA3D] Performance Problem: Creating S... Artur Biesiadowski
- Re: [JAVA3D] Performance Problem: Creati... Geoff Morris
- Re: [JAVA3D] Performance Problem: Creating S... Paraskevas Orfanides
- Re: [JAVA3D] Performance Problem: Creati... chris thorne
- Re: [JAVA3D] Performance Problem: Cr... Geoff Morris
- Re: [JAVA3D] Performance Problem: Creating Scene Grap... Sackmunky
- chris thorne
