Brad Schrick wrote: > These guys seem to be using Web 3D, nee VRML, for their game platform. $34M third >round. No they don't. They have their own proprietary format. Their modelling tool allows the import of VRML97 but that is not the native format. Their format support streamed geometry and a few other bits. WildTangent is a lot simpler than even VRML. It doesn't support the concepts of prototypes or inlining of other content. However it supports the ability to have no background on the scene so that you get the 3D blended over the current web browser (I don't think it supports that when run in other applications like Winamp though). Relative to Java3D, it is not very flexible. It is not designed for writing custom applications. Doesn't run on anything except PC and it looks like they'll be doing some sort of embedded OS support for the phones. Consider it to be like Flash. You can do some stuff, it looks pretty, but you wouldn't write a commercial application using it. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
