I was thinking of all the ways to update an object at runtime. At this
point, all I am doing is removing the old object, and replacing it with
the new one. Now I have seen the GeometryUpdater interface, and was
wondering if this, or another way would increase performance speed. I
have tried the  setCoordinates(xxx) of the individual shapes, but the slows down the
performance to unusable.

Anyone have any thoughts.....cause I'd like to hear them.

Zak

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