|
I was thinking of all the ways to update an object
at runtime. At this
point, all I am doing is removing the old object, and replacing it with the new one. Now I have seen the GeometryUpdater interface, and was wondering if this, or another way would increase performance speed. I have tried the setCoordinates(xxx) of the individual shapes, but the slows down the performance to unusable. Anyone have any thoughts.....cause I'd like to hear them. Zak |
- Re: [JAVA3D] Updating Geometry at runtime(thoughts) Sackmunky
- Re: [JAVA3D] Updating Geometry at runtime(thoughts... Artur Biesiadowski
