> Sackmunky wrote:
>
> I was thinking of all the ways to update an object at runtime. At this
>
> point, all I am doing is removing the old object, and replacing it
> with
> the new one. Now I have seen the GeometryUpdater interface, and was
> wondering if this, or another way would increase performance speed. I
> have tried the  setCoordinates(xxx) of the individual shapes, but the
> slows down the
> performance to unusable.
>
> Anyone have any thoughts.....cause I'd like to hear them.

GeometryUpdater is nice. Just declare geometry by reference and use
float[] for it (not Point3f[] or similar). I've used it in particle
system and performance is very good.

Artur

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