My first question is that there are couple of 3ds loader available. which one is the 
best so far??

Secondly I have downloaded the StarFire 3ds loader. It compiles and runs fine but 
doesnt show any thing

my code looks like: -

                Loader3DS loader = new Loader3DS();
                loader.setLogging(true);
                loader.setDetail(7);
                TransformGroup tg = new TransformGroup();//loader.getModel();
                try {
                        Scene s = loader.load("./model/sphere.3ds");
                        tg.setCapability( tg.ALLOW_CHILDREN_READ );
                        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
                        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
                        BranchGroup bg = s.getSceneGroup();
                        bg.compile();
                        tg.addChild( bg );
                        m_scene.addChild( tg );
                } catch (java.io.FileNotFoundException e) {
                        System.out.println( "file not found" );
                }

and the output of log file is:-

Loader3DS Version 2.00
Texture path= .\model\
ChunkID = 4d4d Length: 17665
  Version Chunk ChunkID = 2 Length: 10
  Mesh Data Chunk ChunkID = 3d3d Length: 17427
    Mesh Version Chunk ChunkID = 3d3e Length: 10
    Master Scale Chunk ChunkID = 100 Length: 10
    Named Object Chunk ChunkID = 4000 Length: 17401
      Object Name: Sphere01
      Tri Object Chunk ChunkID = 4100 Length: 17386
        Point Array Chunk ChunkID = 4110 Length: 5792
          Number of Vertices: 482
        Mesh Matrix Chunk ChunkID = 4160 Length: 54
        Face Array Chunk ChunkID = 4120 Length: 11534
          Number of Faces: 960
          Smoothing Group Chunk ChunkID = 4150 Length: 3846
  Key Frame Chunk ChunkID = b000 Length: 222
ChunkID = 0 Length: 0

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