Thommas,
I can only guess you have a lack of z buffer precision in your particular scene.
This can depend on both your scene dimensions and parameter and the
graphics hardware.
Check that you have set the backClipDistance to the
distance of the furthest object in your scene and that the
backClipDistance/frontCLipDistance < 3000.
cheers,
Chris
Thomas wrote:
> Hi, I have horizontal lineArray objects stuck on vertical surfaces.
> From one angle the lines appear fine, but if move and look at those
> line from a different angle, they disappear (they first appear
> dashed, and then totally disappear).
> The angle where the lines appear ok depends also on the way they were
> constructed (from right to left, or left to right).
>
> Does anyone know why it's doing that and how it could be fixed ?
>
> -Thomas
>
> Thomas Jung
> Design Machine Group
> University of Washington
> [EMAIL PROTECTED]
>
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