Justin,
I can include this in my report for the project. Thanks for the figures!
\Paula.
----- Original Message -----
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 17, 2001 1:08 AM
Subject: Re: [JAVA3D] Optimization help.
> John Wright wrote:
>
> > why not use:
> > TextureLoader loader = new TextureLoader(filename, this);
> > textureAppearance.setTexture(loader.getTexture());
> >
> > Aren't you forcing each texture to be 1024x1024 (HUGE!!!)?
>
> That alone would take up 8.3MB of RAM per texture (1024 x 1024 x4 bytes
> per pixel x 4 copies stored in memory by the java runtime) - and that
> doesn't include the extra copies that the texture loader makes when it
> rescales the image. Any more than a couple and your poor VM will die.
>
> --
> Justin Couch http://www.vlc.com.au/~justin/
> Freelance Java Consultant http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
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