Ok, I am using a SimpleUniverse.
I want to get the viewPlatform = vp = universe.getViewingPlatform();
I wnat to get the Transform = ViewTransform = vp.getViewPlatformTransform();
Now I want to add the Geometry to it, but I cant cause only BranchGroups can
be added.
I also tried setting the PlatformGeometry of the viewingPlatform and nothing
happens.
Should I go ahead and use VirtualUniverse.........blah.
Zak
----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 19, 2001 9:18 AM
Subject: Re: [JAVA3D] Viewing and Objects......help!!
> > Sackmunky wrote:
>
> > Can I place a box in the scene, (kinda like a layer), that no matter
> > where I look, It will stay in the same place?
>
> This technique is usually termed a HUD - Head Up Display.
>
> The easiest, though probably not the prettiest way, to do this is to
> keep the geometry in the same branch of the scenegraph as your
> ViewPlatform. Say you have something like:
>
> Universe
> |
> Locale
> |--------------+
> BG BG
> | |
> Your world TG
> |-----------------+
> ViewPlatform Box &
> Other "static"
> geometry
> --
> Justin Couch http://www.vlc.com.au/~justin/
> Freelance Java Consultant http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
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