you should asociate geometry with a shape and then,
add the shape to the graph.
cox
--- Sackmunky <[EMAIL PROTECTED]> wrote:
> Ok, I am using a SimpleUniverse.
> I want to get the viewPlatform = vp =
> universe.getViewingPlatform();
> I wnat to get the Transform = ViewTransform =
> vp.getViewPlatformTransform();
>
> Now I want to add the Geometry to it, but I cant
> cause only BranchGroups can
> be added.
> I also tried setting the PlatformGeometry of the
> viewingPlatform and nothing
> happens.
>
> Should I go ahead and use
> VirtualUniverse.........blah.
>
> Zak
> ----- Original Message -----
> From: "Justin Couch" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, April 19, 2001 9:18 AM
> Subject: Re: [JAVA3D] Viewing and
> Objects......help!!
>
>
> > > Sackmunky wrote:
> >
> > > Can I place a box in the scene, (kinda like a
> layer), that no matter
> > > where I look, It will stay in the same place?
> >
> > This technique is usually termed a HUD - Head Up
> Display.
> >
> > The easiest, though probably not the prettiest
> way, to do this is to
> > keep the geometry in the same branch of the
> scenegraph as your
> > ViewPlatform. Say you have something like:
> >
> > Universe
> > |
> > Locale
> > |--------------+
> > BG BG
> > | |
> > Your world TG
> > |-----------------+
> > ViewPlatform Box &
> > Other "static"
> > geometry
> > --
> > Justin Couch
> http://www.vlc.com.au/~justin/
> > Freelance Java Consultant
> http://www.yumetech.com/
> > Author, Java 3D FAQ Maintainer
> http://www.j3d.org/
> >
>
-------------------------------------------------------------------
> > "Humanism is dead. Animals think, feel; so do
> machines now.
> > Neither man nor woman is the measure of all
> things. Every organism
> > processes data according to its domain, its
> environment; you, with
> > all your brains, would be useless in a mouse's
> universe..."
> > -
> Greg Bear, Slant
> >
>
-------------------------------------------------------------------
> >
> >
>
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> >
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