Pretty amazing, why are we bothering with Java 3D, this looks faster in pure Java! :-) -John- Josh Richmond wrote: > > I haven't looked into this API, but he has a snazzy > demo:http://www.obrazstudio.com/demo/ 3D with pure Java josh > >>> [EMAIL PROTECTED] 04/19/01 01:32PM >>> > Westley, > > Actually most users should only need to install Java 1.3 and Java 3D. > OpenGL and DirectX support should be pre-installed on MOST PCs (with > the > notable exception of don't try to use DirectX on WinNT). Only very > old > Win95 machines might not have OpenGL (and those machines probably > can't > run a complex 3D scene anyway). Sun has indicated they'll provide a > signed jar in June so this process could be made *nearly* automatic. > > You won't find a "Java 3D light" (not from Sun anyway), but some other > > people have written 3D libraries in pure Java (naturally you are > restricting yourself to very simple scenes due to performance issues). > > - John Wright > Starfire Research > > Westley A Sherman wrote: > > > > I have a small program written in Java that, among other things, > displays > > simple 3D wireframe objects. Currently, for graphics I only use > java.awt.* > > classes so the program should run on most computers with a web > browser (I > > implemented the viewing transforms and double buffering myself). The > > > program was originally written in C but I rewrote it in Java because > I > > wanted people to be able to go to a web page and either run the > program > > directly in the web page or download a single (jar) file and run > that. > > > > I would like to add the capability to display the 3D objects as > solids in > > addition to wireframe. This will require lighting and hidden surface > > > elimination. I would rather not implement this myself but if I use > the > > Java3D API then most people will have to install not only Java3D but > also > > some version of OpenGl or DirectX before they can run my program. > > > > My question is, are there any implementations of a subset of the > > Java3D API (ie. lighting and hidden surface elimination) that could > be > > included as a few class files in an applet or jar file that would > not > > require OpenGl or DirectX? > > > > Thanks, > > Westley > > > > > =========================================================================== > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in > the body > > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > [EMAIL PROTECTED] and include in the body of the message "help".
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