Pretty amazing, why are we bothering with Java 3D, this looks faster in
pure Java!  :-)

-John-

Josh Richmond wrote:

>
> I haven't looked into this API, but he has a snazzy
> demo:http://www.obrazstudio.com/demo/ 3D with pure Java josh
> >>> [EMAIL PROTECTED] 04/19/01 01:32PM >>>
> Westley,
>
> Actually most users should only need to install Java 1.3 and Java 3D.
> OpenGL and DirectX support should be pre-installed on MOST PCs (with
> the
> notable exception of don't try to use DirectX on WinNT).  Only very
> old
> Win95 machines might not have OpenGL (and those machines probably
> can't
> run a complex 3D scene anyway).  Sun has indicated they'll provide a
> signed jar in June so this process could be made *nearly* automatic.
>
> You won't find a "Java 3D light" (not from Sun anyway), but some other
>
> people have written 3D libraries in pure Java (naturally you are
> restricting yourself to very simple scenes due to performance issues).
>
> - John Wright
> Starfire Research
>
> Westley A Sherman wrote:
> >
> > I have a small program written in Java that, among other things,
> displays
> > simple 3D wireframe objects. Currently, for graphics I only use
> java.awt.*
> > classes so the program should run on most computers with a web
> browser (I
> > implemented the viewing transforms and double buffering myself). The
>
> > program was originally written in C but I rewrote it in Java because
> I
> > wanted people to be able to go to a web page and either run the
> program
> > directly in the web page or download a single (jar) file and run
> that.
> >
> > I would like to add the capability to display the 3D objects as
> solids in
> > addition to wireframe. This will require lighting and hidden surface
>
> > elimination. I would rather not implement this myself but if I use
> the
> > Java3D API then most people will have to install not only Java3D but
> also
> > some version of OpenGl or DirectX before they can run my program.
> >
> > My question is, are there any implementations of a subset of the
> > Java3D API (ie. lighting and hidden surface elimination) that could
> be
> > included as a few class files in an applet or jar file that would
> not
> > require OpenGl or DirectX?
> >
> > Thanks,
> > Westley
> >
> >
> ===========================================================================
>
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in
> the body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send
> email to
> > [EMAIL PROTECTED] and include in the body of the message "help".
>
> ===========================================================================
>
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST".  For general help, send
> email to
> [EMAIL PROTECTED] and include in the body of the message "help".
begin:vcard
n:Davies;John
tel;cell:+44 (0) 7770 697272
tel;fax:+44 (0) 7092 167832
tel;work:+44 (0) 20 7744 6220
x-mozilla-html:TRUE
url:http://www.c24solutions.com
org:Century 24 Solutions
version:2.1
email;internet:[EMAIL PROTECTED]
title:Technical Director
adr;quoted-printable:;;Suite 10, Three Tuns House=0D=0A109 Borough High Street=0D=0ALondon SE1 1NL;London;;;UK
fn:John Davies
end:vcard

Reply via email to