I looked at the demo.  Impressive, but I noticed pretty low poly counts
and not very much texture mapping (many parts of the demo there were
none).  I don't recall seeing any transparent objects either.  It would
be nice to see an *interactive* demo because there was one where I
almost thought the whole scene was a single rotating cube with a movie
background of cool 3D stuff going on.

-Lee

> -----Original Message-----
> From: John Davies [mailto:[EMAIL PROTECTED]]
> Sent: Friday, April 20, 2001 6:26 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java-only Java3D Lite?
>
>
> Pretty amazing, why are we bothering with Java 3D, this looks
> faster in
> pure Java!  :-)
>
> -John-
>
> Josh Richmond wrote:
>
> >
> > I haven't looked into this API, but he has a snazzy
> > demo:http://www.obrazstudio.com/demo/ 3D with pure Java josh
> > >>> [EMAIL PROTECTED] 04/19/01 01:32PM >>>
> > Westley,
> >
> > Actually most users should only need to install Java 1.3
> and Java 3D.
> > OpenGL and DirectX support should be pre-installed on MOST PCs (with
> > the
> > notable exception of don't try to use DirectX on WinNT).  Only very
> > old
> > Win95 machines might not have OpenGL (and those machines probably
> > can't
> > run a complex 3D scene anyway).  Sun has indicated they'll provide a
> > signed jar in June so this process could be made *nearly* automatic.
> >
> > You won't find a "Java 3D light" (not from Sun anyway), but
> some other
> >
> > people have written 3D libraries in pure Java (naturally you are
> > restricting yourself to very simple scenes due to
> performance issues).
> >
> > - John Wright
> > Starfire Research
> >
> > Westley A Sherman wrote:
> > >
> > > I have a small program written in Java that, among other things,
> > displays
> > > simple 3D wireframe objects. Currently, for graphics I only use
> > java.awt.*
> > > classes so the program should run on most computers with a web
> > browser (I
> > > implemented the viewing transforms and double buffering
> myself). The
> >
> > > program was originally written in C but I rewrote it in
> Java because
> > I
> > > wanted people to be able to go to a web page and either run the
> > program
> > > directly in the web page or download a single (jar) file and run
> > that.
> > >
> > > I would like to add the capability to display the 3D objects as
> > solids in
> > > addition to wireframe. This will require lighting and
> hidden surface
> >
> > > elimination. I would rather not implement this myself but if I use
> > the
> > > Java3D API then most people will have to install not only
> Java3D but
> > also
> > > some version of OpenGl or DirectX before they can run my program.
> > >
> > > My question is, are there any implementations of a subset of the
> > > Java3D API (ie. lighting and hidden surface elimination)
> that could
> > be
> > > included as a few class files in an applet or jar file that would
> > not
> > > require OpenGl or DirectX?
> > >
> > > Thanks,
> > > Westley
> > >
> > >
> >
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