if i've got something like this:

 rootbranch
|               |_________
|                                 |
(no transform)          transform X, say translates to right(4,0,0)
|                                 |
|                                 |
pointA                      pointB
(on a shape1)          (on a shape2)

pointC
(i want to calculate C on shape 1, but the equation uses vector AB)

to get A in local coordinates to shape 2, i inverse X transform, to get
point A|. (i.e. move A -4 to the left, keeping B's coordinates the same, to
do the calculation)

then i calculate vector A| B. then i use the equation to calculate point C
relative to shape2's coordinate system, C|. (say i get shape2's origin as my
answer)

then i transformX C| to get it back in shape1's coordinate system, C?
(so it'll be 4 to the right of A's origin)

why, when i do this, and test it by:

        // pseudocode testing that transform*local coordinates = world
coordinates
        // doesn't work!!!
        Point3d GlobalPoint=whatever
        Point3d LocalPoint=new Point3d(inverseTrans.transform(GlobalPoint))

        Vector3d LocalDirectionVector=whatever
        Vector3d GlobalDirectionVector=new
Vector3d(Trans.transform(GlobalDirection))

        Point3d newGlobalPoint=GlobalPoint+GlobalDirectionVector
        Point3d newLocalPoint=LocalPoint+LocalDirectionVector

        check newGlobalPoint=Trans.transform(newLocalPoint)

doesn't it work?

Shamim Khaliq  [EMAIL PROTECTED] <http://www.shamimkhaliq.co.uk/

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