Please ignore this.  When I moved my code for the sky into unit size (-1..1)
for background geometry I did not adjust my algorithm for alpha blending the
vertices to fade the clouds in the horizon... and subsequently had every
vertex became  invisible.

Gah

Dave Yazel

----- Original Message -----
From: David <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 22, 2001 1:10 PM
Subject: [JAVA3D] Alpha blending in background geometry... bug?


I can't seem to get any alpha blending to work in background geometry.  Is
this a limitation or known bug?

Dave Yazel

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