Please ignore this. When I moved my code for the sky into unit size (-1..1)
for background geometry I did not adjust my algorithm for alpha blending the
vertices to fade the clouds in the horizon... and subsequently had every
vertex became invisible.
Gah
Dave Yazel
----- Original Message -----
From: David <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 22, 2001 1:10 PM
Subject: [JAVA3D] Alpha blending in background geometry... bug?
I can't seem to get any alpha blending to work in background geometry. Is
this a limitation or known bug?
Dave Yazel
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