hi,

this is possible. There are several openGL Java APIs. for example Magician. I've
worked with some time ago. This is a full featured openGL API, but does not supply any
scenegraph facility as Java3D does (IMHO no openGL does this). You have to
implement that by yourself.
JNI is mostly a very time consumpting thing. So don't be surprised when your applet 
will
not run as fast as you expect.
You will find Magician at:
 http://www.arcana.co.uk/products/magician

Magician currently supports Java-2 on Windows 95/98/NT/ME/2000, Linux/x86,
Linux/PPC, Irix, SPARC/Solaris, Intel/Solaris, AIX, OS/2, MacOS and MacOS X.

Note: until 30th April 2001, Magician can be downloaded.

 Gernot
[EMAIL PROTECTED]

On Fri, 20 Apr 2001 15:53:18 +0100, Mohammed Akacem wrote:

>I want to implement a 3d viewer as an applet , I know I can use Java3D
>but I was thinking of the possibility  to use Java native interface to
>call OpenGl, is this any way possible and does it make sense? which
>security permission should the user grant to my applet und would my code
>be faster enough?
>
>thanks for any help
>
>Mohammed
>
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