Hi Mohammed,
Look at the following web for further information:
http://www.jausoft.com/gl4java/
....|:0).
Rgds, Adriano

Gernot Veith schrieb:

> hi,
>
> this is possible. There are several openGL Java APIs. for example Magician. I've
> worked with some time ago. This is a full featured openGL API, but does not supply 
>any
> scenegraph facility as Java3D does (IMHO no openGL does this). You have to
> implement that by yourself.
> JNI is mostly a very time consumpting thing. So don't be surprised when your applet 
>will
> not run as fast as you expect.
> You will find Magician at:
>  http://www.arcana.co.uk/products/magician
>
> Magician currently supports Java-2 on Windows 95/98/NT/ME/2000, Linux/x86,
> Linux/PPC, Irix, SPARC/Solaris, Intel/Solaris, AIX, OS/2, MacOS and MacOS X.
>
> Note: until 30th April 2001, Magician can be downloaded.
>
>  Gernot
> [EMAIL PROTECTED]
>
> On Fri, 20 Apr 2001 15:53:18 +0100, Mohammed Akacem wrote:
>
> >I want to implement a 3d viewer as an applet , I know I can use Java3D
> >but I was thinking of the possibility  to use Java native interface to
> >call OpenGl, is this any way possible and does it make sense? which
> >security permission should the user grant to my applet und would my code
> >be faster enough?
> >
> >thanks for any help
> >
> >Mohammed
> >
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