No, the Java 3D API method View.setMinimumFrameCycleTime limits the
*maximum* frame rate. Remember that frame rate and frame time are the
inverse of one another.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Tue, 24 Apr 2001 21:32:51 +0800
>From: ChrisThorne <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Performance Sutras
>To: [EMAIL PROTECTED]
>
>Thanks John, I will update these.
>
>>
>> Under "Control of Framerate" you can set the MAXIMUM framerate, if your
>> machine can't maintain that level of performance framerate could be
>> lower.
>
>Curiously it sets the minimum frame rate - the delay between frames. Java3D,
>according to the API doc, will ensure at least this rate is maintained. I find
this
>a bit strange as on some systems it would not be able to maintain the rate.
>I would have thought a max frame rate API call would make more sense as you
>could use it to free up cycles for other work on fast systems.
>
>Chris
>
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