BTW, I think I remember it being called cookie-cutter transparency.
> Im not sure what to call it, but I want to do a bit mask kind of
transparency
> for texture mapped billboard type objects. In OpenGL this is done by alpha
> testing, and if the alpha value is below 0.5 its transparent and if its
> greater or equal to 0.5 then its opaque. Also another characteristic of this
> sort of transparency is that there is no sorting needed because there is no
> partial transparency. So does Java3D support this, and if it does, how would
> I go about getting content in Java3D to support this? I use 3d Studio Max
and
> I would like to export in some format that would support this (like vrml or
> some other). Any suggestions?
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