Hi Artur,

thanks for your quick response. I realized that your version works.
Nevertheless I wanted to use SCREEN_DOOR
transparency, rather than BLENDED, because that doesn't slow things down
to much and at least solves the z ordering
proplem. As a matter of fact SCREEN_DOOR seems not to do its job
properly. (Pitty)

I have to check whether it's my hardware that simply misses the point.
Did anyone else succeed in using SCREEN_DOOR
transparency on Raster objects??? Would be good to know.
Can you try it with your piece of code, Arthur?

Thanks,
Karsten

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