I know this has come up in the past, but I had a thought.  Why couldn't
we use GL4Java calls during the Canvas3D.postRender() call?

Of course, if I hose up the matrices or states I may kill something.
But if I restore states and use glPushMatrix() and glPopMatrix() when
needed, I'd be surprised if it wouldn't work...  even without any
changes needed to Java3D API at all.  (Well, maybe not that easy...)

Has anyone at Sun considered the implications of this?  Has anyone tried
this?

-Lee

J. Lee Dixon
SAIC - Celebration, FL
321-939-7917
[EMAIL PROTECTED]    AOL: LeeOrlando

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