Hi All,
I am not finding the docs for custom Behaviors very telling :(
I want to use the functionality of PickMouseBehavior to be able to pick
objects in my scene but only when a certain key is pressed at the same time.
I guess I am looking to use the WakeupAnd or somthing but I do not really
know how I should structure this.
If I have;
class A extends PickMouseBehavior
{
// do stuff with the picked shape3D ONLY if
// a certain key is pressed like "C"
}
Do I override the initialize method to add the key press criteria? If so
will I not then overwrite the existing initialize criteria that I inherit
from PickMouseBehavior?
There is no documentation on combination of criteria and inheriting the core
behaviors so I would really appreicate some direction from the team or list.
Many many thanks
Allistair Crossley
Web/New Media Consultant
Logica UK Ltd
Tel: 02074 463267
Mob: 07884 056274
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".