Hi All,

I am not finding the docs for custom Behaviors very telling :(

I want to use the functionality of PickMouseBehavior to be able to pick
objects in my scene but only when a certain key is pressed at the same time.
I guess I am looking to use the WakeupAnd or somthing but I do not really
know how I should structure this.

If I have;

class A extends PickMouseBehavior
{
        // do stuff with the picked shape3D ONLY if
        // a certain key is pressed like "C"
}

Do I override the initialize method to add the key press criteria? If so
will I not then overwrite the existing initialize criteria that I inherit
from PickMouseBehavior?

There is no documentation on combination of criteria and inheriting the core
behaviors so I would really appreicate some direction from the team or list.

Many many thanks

Allistair Crossley
Web/New Media Consultant
Logica UK Ltd
Tel: 02074 463267
Mob: 07884 056274

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