Just exactly what does the intersect() method do?

To me it seems to do no more than just a pick. That is, it tells you if
the geometry and the pick shape intersect. However, it does not specify
what that intersection condition actually is.

To me, the intersection code seems to do just the usual bounds
intersection in the same way that a pick does. For example, it does not
give you exact details of the geometry or anything else that might be
vaguely useful.

Another point - which coordinate system does the intersection take place
in? Is it the local system (thus you need to transform the pick shape to
that local coordinate system) or does it refer to the vworld
coordinates?


--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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