Justin,

>
> Just exactly what does the intersect() method do?
>
> To me it seems to do no more than just a pick. That is, it tells you if
> the geometry and the pick shape intersect. However, it does not specify
> what that intersection condition actually is.

What "intersection condition" are you looking for ?

>
> To me, the intersection code seems to do just the usual bounds
> intersection in the same way that a pick does. For example, it does not
> give you exact details of the geometry or anything else that might be
> vaguely useful.

It does geometry and pick shape intersection test. We're aware of more
intersection info. might be needed by user.

>
> Another point - which coordinate system does the intersection take place
> in? Is it the local system (thus you need to transform the pick shape to
> that local coordinate system) or does it refer to the vworld
> coordinates?

In general, it is computationally cheaper to do it in local system of the
tested geometry, so we did it there.


- Chien Yang
  Java 3D Team.








>
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Freelance Java Consultant                  http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
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>                                               - Greg Bear, Slant
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