Nick,

Join the club {smile}.  Several of us would like to come up with some
good solutions for animation, specifically for models imported from 3D
Studio Max.  I've started on adding this ability to import the animation
info from 3DS via our loader but higher priority tasks have bumped it
way down my to do list (probably won't get to it for several more
months).

- John Wright
Starfire Research

Nick Armstrong wrote:
>
> I am considering writing a game with character animation. Does anybody
> know any good techniques (and how to implement them if possible) for
> animating characters and anything else for that matter.
>
> I know about morphing in Java3D and "key frame over bones" (used a lot
> in opengl and DirectX eg Quake etc) but not much on implementing them
> or any tools available.
>
> I will be using 3D Studio to create the meshes with textures and
> importing them. Can the textures be used in any way using Morphing?
>
> Any help will be MUCH appreciated.
>
> Nick
>
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