I am considering writing a game with character animation. Does anybody
know any good techniques (and how to implement them if possible) for
animating characters and anything else for that matter.

I know about morphing in Java3D and "key frame over bones" (used a lot
in opengl and DirectX eg Quake etc) but not much on implementing them
or any tools available.

I will be using 3D Studio to create the meshes with textures and
importing them. Can the textures be used in any way using Morphing?

Any help will be MUCH appreciated.

Nick

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