david Xia schrieb:

> Hi,
>
>   I have a question about transformation. Suppose I have the following
> scenegraph:
>
>   BG(objRoot)
>   |
>   TG1(t3d_1)
>   |
>   TG2(t3d_2)
>   |
>   TG3(t3d_3)
>   |
>   thousands of Shape3Ds(s1,s2,s3,....s1000)
>

Your thousands of shapes will be transformed first by t3d_3 then by t3d_2 then
by t3d_1 ( which is equivalent t3d_1 * t3d_2 * t3d3) every time the scene gets
rendered. When you change one of the transforms this will be taken into account
for the next frame rendered.

regards
Paul

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