Hi,
I have a question about transformation. Suppose I have the following
scenegraph:
BG(objRoot)
|
TG1(t3d_1)
|
TG2(t3d_2)
|
TG3(t3d_3)
|
thousands of Shape3Ds(s1,s2,s3,....s1000)
(TG means TransformGroup,t3d_1,t3d_2,t3d_3 are Transform3D objects
associated with their respective TransformGroup).
In live scenegraph, if I want to transform all of the Shape3Ds, by
applying a new Tranform3D(newT3d), is this correct?
newT3d.mul(t3d_1);
TG1.setTransform(newT3d);
Will this automatically multiply t3d_2 and t3d_3,then transform all
Shape3Ds in live scene correctly?
Thanks for any reply.
David
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