Hi Karsten,
For Java3D to support stereo, the driver has to support the
interface standard provide by OpenGL (or DirectX).
This graphics card use another technique to explicitly
set the stereoscopic mode (eyes distances etc)
through the driver control panel. The card require no
modification of existing program in order to see stereo,
so existing program don't have to be stereo awareness.
In order words, this card is not using standard techniques
provide by OGL / D3D.
As my last check with the card driver shown that
it didn't expose the DirectX7.0 stereo property either.
That's why you see Java3D didn't support stereo using
the card.
Thanks.
- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri May 11 10:24:54 2001
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Fri, 11 May 2001 19:25:21 +0200
>From: Karsten Fries <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Stereo
>To: [EMAIL PROTECTED]
>
>Hi there,
>
>confused by different opinions, mails and missing hardware (specific)
>documentation. I would really appreciate
>someone telling me, whether it is possible to have a stereoscopic
>display using the OpenGL implementation of the
>Java3D API under Windows NT4.0. My graphics card is an Asus 7700 GForce2
>GTS (32 Mbyte).
>So what's up?? I've Asus drivers installed, I've enabled stereo in the
>OpenGL VR settings of the cards properties. I've tested
>various resolutions. Used
>
>GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
>template.setStereo( template.PREFERRED );
>
>used
>
>java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
>
>as suggested from Kelvin....
>
>Nothing!!! :(
>
>Is it possible in principle with the OpenGL Java3D API implementation
>under NT4.0???
>
>(I got the Pipe screensaver working in stereo. So it seems possible
>concerning the system setup)
>
>Cheers,
>Karsten
>
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