I've got stereo running using nVidia GeForce2MX-400 based cards and driver version 5.13.01.1241. A patch was distributed several months back that when applied to the driver enabled the quadbuffer stereo API on the card.
I've been able to use both shutter glasses and Sony glastron stereo glasses pretty well. It also (sort of) works with the TwinView -- I put it in clone mode (two VGA output cables of the same image) except that one is in stereo and the other is not (!?) Great for debugging as I use an HMD on the stereo connector and desktop monitor on the non-stereo port -- both look fine. This is with Win2000 and J3D 1.2_3 Overall I've been satisfied with the MX cards. Mark Tarlton ----------------------------------------------------------------------------------- Mark A. Tarlton, Ph.D. Email: [EMAIL PROTECTED] Visual Communications and Display Lab, Motorola Labs, 1301 E. Algonquin Road, Room 1014 Schaumburg, IL 60196 > -----Original Message----- > From: Dipl. Ing. Paul Szawlowski > [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 17, 2001 3:11 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Stereo > > > I use a Fire GL 2 (now distibuted from ATI) and I have > quadbuffer stereo support > in java 3d under WinNT. (Unluckily I have no shutter glasses > for the card, > since we use Stereographics Crystal Eyes system - so I can't > tell you if it > really works. But i get left and right images). > > regards > Paul > > PS: You have to manually activate quadbuffer support in the > driver settings. > > PPS: Who else has got a working stereo configuration running > on a PC. Maybe > j3d.org can put a list in the FAQ ? > > Alejandro Terrazas schrieb: > > > I found the stereo setup to be rather straightforward, once > I found a > > graphics card that Java3D supports in stereo mode. > > > > I am assuming we are talking about the Windows environment with > > shutterglasses. Always test your setup outside of Java3D > if possible > > to verify it is working. > > > > The issues were: > > > > 1) Find a card that Java3D will support with stereo. I > used a Wildcat II > > 5110. > > 2) Make sure the card is set for stereo--this is in Display, setup, > > advanced, > > yada, yada . > > 3) View.setStereoEnable(true). > > 4) After that, play with the PhysicalBody object with > setLeftEyePosition() > > and > > setRightEyePosition(). I wrote a Behavior to change these > values depending > > on an AWT event--be careful if you do this because you can > get woozy in > > a hurry... > > > > Make sure you have #1 and #2 solved before doing anything. > I am travelling > > until Monday but I can provide the code then if somebody wants it. > > > > Other that that, what other kinds of manipulations are needed? > > > > Alex > > > > ----- Original Message ----- > > From: "Justin Couch" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, October 17, 2001 1:00 AM > > Subject: Re: [JAVA3D] FAQ > > > > > On Wed, 17 Oct 2001, Guang Bin Liu wrote: > > > > > > > I am interested in the page of stereo viewing, however, > the information > > > > about setting up the Stereo Viewing on PC is still the > same as several > > > > months ago, which seems not enough and not informative. > > > > > > The problem is that stereo with Java3D is a bit of voodoo > magic at the > > moment. > > > Nodody seems to really know how it works, and when > someone claims they do > > > iknow, it only works for one particular setup. Poor > documentation is the > > > main reason for this and from that, we really have no > idea about how to > > > control anything further after the setStereoEnable() call. > > > > > > -- > > > Justin Couch > http://www.vlc.com.au/~justin/ > > > Freelance Java Consultant > http://www.yumetech.com/ > > > Author, Java 3D FAQ Maintainer > http://www.j3d.org/ > > > > ------------------------------------------------------------------- > > > "Look through the lens, and the light breaks down into > many lights. > > > Turn it or move it, and a new set of arrangements > appears... is it > > > a single light or many lights, lights that one must know how to > > > distinguish, recognise and appreciate? Is it one light with many > > > frames or one frame for many lights?" -Subcomandante Marcos > > > > ------------------------------------------------------------------- > > > > > > > > > ============================================================== > ============= > > > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the > > body > > > of the message "signoff JAVA3D-INTEREST". For general > help, send email to > > > [EMAIL PROTECTED] and include in the body of the > message "help". > > > > > > > > ============================================================== > ============= > > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > > of the message "signoff JAVA3D-INTEREST". For general > help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".