Here you can find a nice article about quaternions:
http://www.gamasutra.com/features/19980703/quaternions_01.htm
Bruno Janvier ha escrito:
>
> Hi all, I want to use J3D to visualize the results of a physics
simulation about the attitude control of a satellite.I compute the
positions and the orientations of the satellite in a geocentric
coordinate systemwhere the z-axis is vertical (it is the y-axis in
the 3D space). I solved that problems with the positions by using
the matrix : 1 0 00 0 10 1 0 How can I do the same thing with
quaternions ?I tried the following matrix but it does'nt look
good: 1 0 0 00 0 1 00 1 0 00 0 0 1 THanks for your help.
>
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