I have an application in which I need to interpret values
in the depth buffer as distances relative to the camera or
the image plane.

I have been able to obtain the depth data using the
DepthComponentFloat object but I am unsure of the
mapping from these float values to distances. I am
also concerned that this mapping might be dependant
on the graphics hardware being used.

Does anyone have any suggestions or comments on
this subject.

Regards.

Anthony.

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