>X-Authentication-Warning: charon.adi-limited.com: nobody set sender to
<[EMAIL PROTECTED]> using -f
>Date: Fri, 25 May 2001 09:17:48 +0800
>From: Chris Thorne <[EMAIL PROTECTED]>
>X-Accept-Language: en
>MIME-Version: 1.0
>To: [EMAIL PROTECTED], Kelvin Chung <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Interpretation of depth buffer values
>Content-Transfer-Encoding: 7bit
>
>
>I would also like to get a related question answered:
>If I set the front and back clip distances, during the rendering
>process when the depth at each pixel for each polygon is calculated
>does the entire range of depth buffer values (e.g. from 0 to MaxDepth)
>get mapped to this range from frontClipDistance to backClipDistance?
>
>Does a value greater than backClipDistance get mapped to MaxDepth
>and any value < frontClipDistance get mapped to 0?
>
>
Again, this is handle by the underlying library OGL/D3D
itself. Java3D will pass the projection matrix down and
the mapped from front/back Clip distance as define by
the matrix to the actual depth pixel value is up to the
graphics driver.
- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.
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