How does Java3d implement color tables in OpenGL and DirectX...

Is it implemented using GL_EXT_Paletted_texture or  glColorTable?
glColorTable is for ARB_Imaging and not as supported as the extension
right?.  Are there any "gotchyas" I should know about before I spend time
trying to see if I can use color tables on a quantized texture palette to
reduce video memory usage?

Dave Yazel

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