Thanks for the response... it saved me a lot of time.

Dave Yazel

> ----------
> From:         Kelvin Chung[SMTP:[EMAIL PROTECTED]]
> Sent:         Friday, May 25, 2001 5:13 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [JAVA3D] ColorTables
>
> Hi Dave,
>
> >MIME-Version: 1.0
> >Content-Transfer-Encoding: 7bit
> >X-Priority: 3
> >X-MSMail-Priority: Normal
> >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
> >Date: Fri, 25 May 2001 16:41:01 -0400
> >From: David Yazel <[EMAIL PROTECTED]>
> >Subject: [JAVA3D] ColorTables
> >To: [EMAIL PROTECTED]
> >
> >How does Java3d implement color tables in OpenGL and DirectX...
> >
> >Is it implemented using GL_EXT_Paletted_texture or  glColorTable?
> >glColorTable is for ARB_Imaging and not as supported as the extension
> >right?.  Are there any "gotchyas" I should know about before I spend time
> >trying to see if I can use color tables on a quantized texture palette to
> >reduce video memory usage?
> >
>
> Texture Color Table is not support in current
> DirectX implementation (API not support).
>
> - Kelvin
> -----------
> Java 3D Team
> Sun Microsystems Inc.
>
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