Hi, all:

I used the GeometryInfo to read in Triangle_Array. After calling
stripifier, I retrieve the GoemetryArray using shape3D. getGeometry().

Then when I use GeometryArray.setColor(int index, Color3f color), I found
the triangles are number in a reverse order respective to their original
input order. For instance, I have a trip of 4 triangles which are input in
the order from left to right. After I called all the aforementioned
functions, The ".setColor(index, black) with index from 0-3 will set the
vertex 0 to 3 of the right most triangle to black.

I have tried couple of time, one with the IndexedGeometryArray, I found the
same results.
Could any one confirm that is what it should be? Thanks!

Lan














GeometryInfo gi1 = new GeometryInfo(GeometryInfo.TRIANGLE_ARRAY);
                gi1.setCoordinates(tvertices);
                gi1.setCoordinateIndices(tvertex_ind);
                gi1.setColors(colors);
                gi1.setColorIndices(tcolor_ind);
Lan Wu-Cavener
Research Associate and Programmer
Dept. of Landscape Architecture

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