Look at the java3d demo for OffscreenCanvas3d.  You can also reference a
sample I posted to this group entitled "Alpha Masking a 3d Object" or
something like that.

Dave Yazel
www.cosm-game.com


-----Original Message-----
From: maik lutterklas [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 06, 2001 12:37 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] pixelbuffer readout / raster


hello again (posted this  before in the wrong thread, don't be
bothered...)

i hope this is the right place to put a slightly more general question
about
buffer readout and rasters:

where can i find a documentation about frame grabbing which is a bit
more
eloquent than in the Java3D docu?

my problem:

assume a modelled 3D world.
I want to move the camera within the world and read out the pixels it
renders
(the pixel the eye 'sees').
then i want to feed the pixel data into some kind of neuronal model of a

biological visual system (of insects).

some ideas?

thanx & greetings
maik lutterklas

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