One more pretty picture to look at.

Needed to do some terrain work for the Xj3D code for an elevation grid.
As I needed to test the elevatiion grid code, I needed something to
generate some terrain so I wrote a fractal terrain generator for Java
3D. This generator does all the normal things like generating Java3D
geometry, per vertex colours etc. The code is now part of the j3d.org
code repository.

Pretty pictures and an example applet can be found at

http://code.j3d.org/examples/terrain/

The JAR file that accompany's the code is 135K so it will take a short
while to load. If you run the applet, I suggest around 6 iterations and
a roughness around 2.5. (Any less than 1.0 and it barfs)

More work will be forthcoming over the next week - specially geometry
from image height maps and a Deluany triangulation implementation.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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