Hi all,

        I've implemented a fly thru of a digital terrain, I have a rotating label,
using a rotation interpolator to rotate a text3D label, pointing to a
mountain (This works fine).  However, when I travel the scene using the
keyNav behaviour, sometimes, not always.. an error occurs and for some
reason, the scene is rendered such I see two scenes on overlayed on top of
each other. The top scene is static, ie i',m looking at a mountain, and the
bottom, is the same scene but its rotating. For some reason it appears that
the rotation interpolater has taken conrtol of the ViewPlatform, but I only
specify the rotation interpolar to influence the tranform for the text3D.
The transform for the ViewPlatform, should not be affected.

Is this a bug?? or am i missing something???


cheers,


Quoc.

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